package mortal.game.scene.ai
{
	public class AIManager
	{
		private static var _isStopWalk:Boolean = false;
		
		public function AIManager()
		{
		}
		
		public static function get isStopWalk() : Boolean
		{
			return _isStopWalk;
		}
		
		public static function set isStopWalk(isStopWalk:Boolean) : void
		{
			if (isStopWalk == _isStopWalk)
			{
			
			}
			_isStopWalk = isStopWalk;
			if (_isStopWalk)
			{
				//cancelAll();
			}
		}
	}
}